Gran Turismo 7 for PlayStation 5: Review


We’re talking here about another great sequel of the legendary racer, this time on the console of the new generation. Fans of the Gran Turismo series are looking forward to entering the number series since the sixth part came out in 2013. The long-awaited Gran Turismo 7 signals the end of this long wait, with Polyphony Digital and legendary series creator Kazunori Yamauchi providing a game that should please the cult label’s enthusiasts.

In addition to GT Sport’s reversible networking features, the rich single-player experience is the GT7’s main focus, presenting players with a map of the world full of new and reversible features and mini-games aimed at extending the experience beyond simple racing on each track. These features are extremely well crafted and generally work well, although some are a little undercooked and unnecessary.

The GT7 is also visually stunning on the PS5, building on the series’ reputation for superior graphics. Each of the 424 cars looks exceptional due to excellent air tracking and precise attention to detail, while the 4K rendered tracks are extremely well realized. The cars feel immensely satisfied with the ride, partly as a result of a truly excellent sound design, as well as a great sense of weight that varies appropriately among car types. However, some aspects of the game are frustrating, outdated, and feel at odds with the otherwise modernized experience that Polyphony has created.


GT7 Is a Great Game for Fans of the Genre and Series

Despite some shortcomings, the GT7 is still a great game, especially for fans of the genre and series (the racer might not be as popular genre as the shooter, which is a popular genre for betting too at the best CS: GO bookmakers and others but still attracts a lot of heed). Gran Turismo is a franchise that stands out among its peers. Gran Turismo 7 with great success doubles this approach. A range of mini-games and features are gradually unlocked and can be found on a world map, and the map itself is extremely easy to navigate. The GT Sport Museum is back, giving players a detailed insight into the history of their favorite manufacturers.

Other favorites of fans are also present, such as the License Center, which offers driving challenges with increasing levels of difficulty. Certain races are locked until the required license is obtained, and the gold, silver, and bronze grading system greatly encourage getting the best score in each challenge. Missions and experiences on circuit tracks offer similar challenges for completing and assisting the player in learning driving techniques and trail layout. They also provide a good distraction from the main task of finishing the race.

The cafe is another significant feature that you can unlock early in the game. Menu books offer a way for players who would otherwise be overwhelmed with a number of things to focus on while providing a structured means of collecting cars. Many books give the player the task of collecting three cars of a similar theme, either by buying at one of the outlets or by winning certain races. Some menu books also act as guides, helping to explore other ways and mechanics of the game as they get to know the player.

Sports mode is an online part of the game, downloaded from GT Sport. Players can participate in daily races or championships, increasing their rankings on the top of the charts through good performance in races and showing good behavior with a clean ride. There are different leagues, and players will undoubtedly spend a lot of time improving their rank.

Performance Points (PP)

The main location on the map is the World Circuit, a hub that contains 34 tracks on which a player can race against an AI opponent. Most rounds contain more than one event or schedule and are gradually unlocked as you progress through the game. Performance points (PP) are refunded and races offer recommended PP to be competitive.

Dealerships offer one way to meet this requirement, with the player being able to buy new and legendary cars. The search for bargain prices in a used car garage is also an option, with the player paying a reduced price in exchange for a certain mileage and lower quality oil, engine, and body stiffness, which can be paid back with a loan by going to GT Auto on the map section.

Another method of achieving the desired PP is the well-known car tuning. Interior parts can be purchased at the tuning shop, and exterior parts such as spoilers and bodies are also available at GT Auto. Many parts of the early game provide a one-time performance upgrade. Others, on the other hand, necessitate tuning and optimization and are concealed behind tiers that open as you continue. You can easily negatively affect the balance of your car with parts, and although the game doesn’t explicitly tell you how to optimize your car, it gives you a great sense of what areas you need to work on while on the track, with a car that e.g. feels ‘stubborn’ during braking.

The adjustment screen is located in the Garage and contains useful and simple screens, which help you keep track of the changes you make to the setup of your car, with clear differences between measurements. Many racing games are unattractive in that sense, making tuning overly complicated, and the GT7 has obviously tried to make a world of tuning that’s often not so familiar to a wider audience.

Driving in Gran Turismo 7 is another positive thing because the cars feel faaaast! Every vehicle feels very different to drive, from the heavy, untamed power of American ‘muscular’ cars to the light and weak Fiat 500. The PS5 Dual Sense controller contributes greatly to the experience. The GT7 has some of the best haptic feedback in any PS5 game to date. We could feel every little bump as the adaptive triggers became lighter or heavier depending on the car.

The sound is also great, especially with headphones with a 3D sound that allow you to hear extremely sharp engine sounds. Position audio lets you know how close the car is behind you. Not having to look and hear an opponent next to you during a wheel-to-wheel race is a real experience. The in-game accessibility range, including driver aids, is also impressive, allowing you to tailor the driving experience to your abilities beyond three difficulty levels.

Things That Could’ve Been Better…

But despite the many pluses that the GT7 brings, there are also certain downsides or things that could’ve been done better. For example, several features and mini-games seem insufficient and separate from the main group of connectivity features. One illustration is the Music Rally. Its purpose is to serve the player as a first introduction to the game, and it’s also a kind of rhythm game. Each song is presented with a number of beats on the screen that counts down throughout the song, with checkpoints that complement the beats.

The further you drive before the end of the song or until you run out of beats, the better the result. This may be a nice break from the gameplay, however, there are only a few tracks that can be heard, including two classic songs and one bizarre involvement with Idris Elba. More songs will probably be included in future updates, but it seems pretty forgettable.

Another illustration is the cafe. Although it serves its purpose as a guide for collecting cars and locations on a map, the lack of variation in tasks makes them wear out quickly. The fact that it’s so closely linked to advancement and collection means that it’s difficult to ignore, even if you want to. Each track also contains side challenges such as drift trials, roundabout experiences, and arcade mode, with the player only half aware of his existence. Some tracks have a meeting place, a way in which you can casually communicate on the track with other players online, without regulations or the obligation to race. Many are likely to ignore these features and look like subsequent reflections, with the exception of experiences in the circle, which are excellent.

The biggest problem with the GT7 comes with the World Circuit, which seems a bit outdated and is gradually becoming monotonous. These events are the main focus of the game, and the player can win cars and get credits. Most of these events have been prepared for a moving start, and you’re at the back, the traditional aspect of Gran Turismo, but which was supposed to change here. Starting from behind happens no matter where you placed in any previous related race in the same championship, and even with a car that lacks force, you may easily pass due to poor artificial intelligence.

Although the choice of cars is large, there’s a clear bias towards Japanese vehicles. While this makes sense given the location of the developers, the comparison when looking at offers from other countries is very noticeable, although DLC car packages are likely to be released over time.

To Summarize: Still Not a Bad Sequel

All in all, Gran Turismo 7 is another great sequel to the very successful, racing series. It provides a fantastic experience that will be loved by newcomers as well, and especially fans of the genre and series with a range of new and old features. While there are some issues with gaming during races at World Circuits, the way cars feel while driving helps make up for it, and there’s a huge amount of other content available.

Missions, Licensing Center, and other challenges are some of the most interesting parts of the experience, pushing you to achieve gold as you learn the track schedule. While some of the features could’ve been worked out in more detail, there’s plenty to enjoy here, and the online section is sure to grab the attention of those looking for a harder experience than AI can provide. A large number of cars and well-designed tracks help avoid duplication, as well as a tweaking feature that allows for experimentation and is extremely accessible.

  • Console: PlayStation 5
  • Game release date: On sale
  • Game genre: Race
  • Price of the game: $60