Team Records | Highest Run Chase in ODI
There had been a period when Test matches ruled the stage, with stadiums filled with cricket lovers. That became a “festival” for supporters as well as their relatives. However, as time passed, the Test series lost their luster as audience pullers. The World Cricket Council (ICC) then created a fresh approach for the one-day game.
On January 5, 1971, the initial One Day International (ODI) has been performed in Melbourne Cricket Pitch among biggest competitors England vs Australia (MCG). That has been a Test series that was rained out during the initial three days; thus, this was opted to conduct a one-day tournament featuring 40 8-ball aside. Australia managed to win the match with 5 runs. All ODIs have been then conducted using white jerseys as well as the red ball. The highest run chase in ODI is always remembered by cricket lovers.
Sri Lanka scored 443 runs within 50 overs against the Netherlands on July 4, 2006, this is one of the highest run chases in ODI.
In March 2006, Australia versus South Africa performed another of the best One-Day International (ODI) games in history in Johannesburg. Australia batted first and reached a total of 434-6, led by leader Ricky Ponting’s 105-ball 164. Few would have predicted that South Africa would’ve been able to pursue such a massive aim, but they succeeded.
In Indore 10 years ago, the West Indies were beaten around the field by India, who compiled a frightening 418-5 score. Virender Sehwag has been the standout performer, scoring 219 runs off 149 deliveries, the best single men’s ODI total at that moment.
Brief of ODI
One Day Internationals (ODIs) are among the 3 internationally accepted styles of cricket. It is conducted between 2 groups of Eleven individuals each. During an ODI tournament, every group’s session is limited to 50 overs as well as until every one of the players on the team is out, whichever happens first.
Following the coin flip, one side bats first, while the other bowls and fields. The side which batting first attempts to achieve as many runs as possible. Each bowler on the bowling squad can bowl up to ten overs. Field limits apply during the opening and last ten overs, with just 2 as well as 5 individuals permitted to field beyond the 30 yards circle, accordingly. The side with the highest points after every session wins the game.
Most One-Day International (ODI) games are conducted as a portion of a set of three or five matches throughout world tours in which one country hosts a foreign country. Games are frequently held at several locations around the hosting country. Each year, many ODI three countries games are performed in which three sides compete to take the trophy.
Rules of ODI
A One Day International (ODI) is a type of restricted overs cricket match contested between two international teams. Each side is given a certain number of overs, presently 50, and the game may take up to 9 hours. This concept is used in the Cricket World Cup, which is contested every four years. Limited Overs Internationals (LOI) refers to one-day international games, even though this word can also apply to Twenty20 International games. They are important matches that are regarded as the pinnacle of List A limited-overs cricket.
Simply put, the game functions as follows:
- An ODI is being played between two groups of eleven players in total.
- The leader of the team that wins the toss decides whether to bat as well as bowl first.
- The side that bats first determines the desired point within a specific inning. The session continues until either the batting team becomes “all-out” or even every one of the initial side’s permitted overs have been used up.
- Every bowler is limited to a total of ten overs.
- In an attempt to take the trophy, the group hitting second attempts must collect more over the desired point. Equally, the group bowling secondly aims to knock out the other group for lower than the desired point in terms of winning.
- If both sides score the same number of points whenever the opposing side loses every one of its stumps or runs out of overs after that the game is called a draw.
If a large number of overs are wasted, such as due to severe weather, the overall number of overs may be reduced; in this case, the tournament’s aim may change, or the full result may be computed using the “Duckworth-Lewis” method. In this technique, the game is termed a no-result. Significant one-day games, especially in the very last rounds of major competitions, may require 2 days set apart ensuring that the decision may be accomplished on the “extra day” when the opening day is rained out — whether by performing a new round or by restarting the storm interrupted game.
Powerplay as well as fielding limitations
Fielding limits are established on the serving team throughout an ODI to stop teams from choosing entirely defensive grounds. The largest number of field men permitted to be beyond the thirty yards circle is determined by fielding limits.
There are 3 stages of fielding limits under present ODI rules:
- The fielding squad may employ no more than two fielders beyond the 30 yards circle during the first 10 overs during an inning. Furthermore, at least 2 fielders should be in near catching spots including gully, slip as well as short point.
- The fielding squad may employ up to three fielders outside of the 30 yards circle during 2 five-over blocks termed as the hitting powerplay as well as bowling powerplay, however, there is no necessity for close capturing fieldsmen. Batting as well as bowling powerplay are usually performed at the option of the batters and bowling leader, respectively. Such powerplay should be finished during the 16th as well as 40th overs throughout an unbroken inning, yet neither side may decline their powerplay.
- The fielding squad may deploy no more than five fielders beyond the 30 yards line for the rest of the games. However, beginning in 2013, the revised ODI regulations mandated that just 4 fielders be permitted beyond the 30 yards circle at every time, rather than five, despite widespread criticism that this was a disastrous move, particularly for Bowlers. In exchange for this new regulation, the ICC gave the spinners a sign of appreciation by supplying one fresh ball at every end and increasing the number of bouncers every delivery from 1 to two.
When a match is cut short due to weather, the powerplay is altered to approximately 40 percent of the squad’s overs whenever feasible.
The experimental rules also included a substitute rule that enabled the insertion of a substitute participant at any point during the game, and he took the position of 12th member before he was summoned up to participate. Before the coin toss, teams selected their substitute player, known as just a Super sub. Whenever a teammate was changed, the Super sub may bat, spin, field, or maintain a wicket. For 6 months, it became evident that this Super sub was considerably more beneficial to the team that got the flip, weakening the game. Later in 2005, numerous international leaders secured “gentleman’s deals” to end this regulation. They maintained to call Super subs, when necessary, but they would not deploy them like a standard 12th player. The ICC declared on February 15 in 2006, that the Super sub policy will be phased out on March 21, 2006.
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